Pathfinder Iron Kingdoms

Bork & a Stick

[THIS IS CURRENTLY IN PROGRESS AS A PLACEHOLDER ONLY]

- decided to Press On
- room with offal and Orgoth coins; Dirym gets Gargosh to wade through and retrieve magic rod
- smithy (open-holed ceiling with grate where gobbers climbed in/out); found vomit
- room with underground lake; boat and squid (no encounter)
- room with gobber named “Bork”; convinces group to let him lead them to treasure; runs away when they come with sight/smell of slaughtered gobbers
- return to town; Longest Night celebration approaching in 3 days
- food @ church
- wash off magic rod, identifies as a "sick"stick"

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