Pathfinder Iron Kingdoms

Into the tomb

[THIS IS CURRENTLY IN PROGRESS AS A PLACEHOLDER ONLY]

- Opened rusty door to the tomb
- Encountered dry room with bed, fire pit & gun in box hidden under floor stone
- Room w/ skeleton commander
- Encounters rusty gate wrenched from floor
- At hallway branch, the sound of gobbers (also hallway with sounds of water); Dirym’s failed stealth check; whistles for the group; Gargosh charges
- Battle at the 4-way intersection (bowmen; swordsmen in the shadows)
- Mage casts sleep, Gargosh fails; Ennui’s bardic performance saves Layam (just made the save with the +1)
- Gobbers defeated, but mage runs further into the tunnels
- Party follows into massive cave with two huge boulders; utterly dark
- Party flushes out mage and [WHO?] kills him
- Party finds secret door in the cave
- Debate over whether or not to rest here, keep moving on or to return back to the town for healing; Dirym becomes concerned for his horse, but agrees to press on

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